I think 70% of the AI demands were about castrating or blinding someone when I loaded late-game byzantine saves. For instance I discovered late game that huge greek/byzantine empires were slowing down the game because each greek person was evaluating against each other person in the realm “can I castrate?”, and this took up like a huge chunk of the performance of the AI. To provide some more background, here’s Hansson again, writing about the bug when it was first discovered on Paradox’s forums:īut what really hits performance are large empires because it increases the amounts of realms (every ruler technically holds his own sub-realm) meaning more evaluations per character has to be made. Aspirational!Īs he says, that particular bug was patched out long ago (2015, to be exact), but this is the first I’m hearing about it, and I love it.
In CK2, before 2.4, if the Greek culture grew too large, the game would grind to a halt since every AI character of Greek culture went through every other character in the realm and considered castrating or blinding them.